A platformer where the scrolling is like pitfall but the next area is randomized from a pool of areas and the jumping is like classic castlevania. Where the players main goal is to get the chalice.
Controls: Press spacebar to jump, a or left to go left and d or right to go right.
Anything not covered by the GNU GPL 3.0: This work is licensed under Attribution-ShareAlike 4.0 International
You need to compile this project, and to compile this project you first need to have the godot engine with C#/.NET support which the download link is underneath this line, second you put the quest_for_chalice folder on your local machine, third you need to open that same folder in the engine, fourth compile the project either using the play button or something else.
To put new files in this repository you need github desktop, Here is a link to ubuntu based linux distro version of github desktop: https://gist.github.com/berkorbay/6feda478a00b0432d13f1fc0a50467f1 and whatever you do, do not use gitkraken as your github desktop replacement or linux version, it does not work.
Before you get the engine or compiling the project, you are going to need the .net sdk and runtimes and you may want to install an older version because sometimes the latest version does not work and here is a link to the directions on how you install it on linux: https://learn.microsoft.com/en-us/dotnet/core/install/linux?WT.mc_id=dotnet-35129-website, to install an older version you change the version number to a lower number in the terminal.
To use mods, you drag the mod folder in the game folder and the mod folder must be called Quest_For_Chalice_Mod and one of the .tscn files must be called ModRoom.tscn and lua scripts must be called ModPlayer.lua, Rock.lua, NextArea.lua and Coin.lua
Fantasy Computer Compacted Version Repository Page
Fantasy Computer Compacted Version ReadMe Page
Game Creation System Version Repository Page
Game Creation System Version ReadMe Page
This game is made in Godot 4.3 .NET version
Exotic Locales Expansion Repository
Exotic Locales Expansion Readme
Forest screenshot
Beach screenshot
Snowplain screenshot
CC BY-SA 4.0 and GNU GPL v3.0 Conditional Exceptions to use MPL 2.0 and CC BY-SA 4.0 or CC BY 4.0
If the following condition is met, the licensing rules for both content covered by GNU GPL v3.0 and content not covered by GNU GPL v3.0 are modified as described below:
Condition:
The developer is distributing, porting, or integrating the software with platforms or environments that impose requirements incompatible with GPL-3.0, including but not limited to:
Effect on licensing:
Content covered by GNU GPL v3.0: May instead be used under the Mozilla Public License 2.0.
Content not covered by GNU GPL v3.0 (e.g., assets): Normally may be used under CC BY-SA 4.0. If ShareAlike requirements of CC BY-SA 4.0 prevent lawful distribution under the MPL alternative, developers may instead use CC BY 4.0 solely to the extent necessary to enable such distribution.
These exceptions apply only when the condition above is met.
CC BY-SA 4.0 and GNU GPL v3.0 Conditional Exceptions to use PolyForm Noncommercial and CC BY-NC 4.0
The PolyForm Noncommercial License (and Creative Commons Attribution-NonCommercial 4.0 International for non-code content) may be used as an alternative only when the combined work is subject to binding legal, contractual, or platform- imposed restrictions that prohibit commercial use.
Such restrictions may arise from third-party licenses, distribution platforms, or other enforceable legal terms that make commercial use of the combined work not legally permitted.
Content covered by the primary license (e.g., source code or other covered material) remains governed by that license.
Content not covered by the primary license (e.g., assets, documentation, or other non-code materials) is governed by CC BY-NC 4.0, unless otherwise stated.
This alternative applies only to the extent necessary to comply with such restrictions.
CC BY-SA 4.0 and GNU GPL v3.0 Conditional Exceptions to use PolyForm Strict and CC BY-NC-ND 4.0
The PolyForm Strict License may be used as an alternative license only when the combined work is subject to binding legal, contractual, or platform-imposed restrictions that require both non-commercial use and prohibit the creation of derivative works as part of the distribution terms.
Such restrictions may arise from third-party licenses, distribution platforms, or other enforceable legal terms that impose both non-commercial and no-derivatives requirements on the combined work.
Content covered by the primary license (e.g., source code or other covered material) remains governed by that license.
Content not covered by the primary license (e.g., assets, documentation, or other non-code materials) is governed by Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0), unless otherwise stated.
This alternative applies only to the extent necessary to comply with such restrictions.
Contributors Needed